09 Nov Episode 1: Looking for the dream job in Sound Design (or How to Aim for your Dream Job)
As in every business or project in life you need a plan. In this post I’m going to talk about How to Aim for Your Dream Job in Game Sound Design (or how I think it’s the best way to do it and what will be my approach, anyway)
When I first started to think about becoming a Video Game Sound Designer, I thought of going to school. And that’s what I did… for 6 months.
I went to one of the most renowned Audio schools in the world. It’s not so because it’s really good, but just because it’s famous. I won’t mention any names or anything as I’m not interested in talking bad about them (although the truth always prevails).
As I was saying, I was quite unhappy with it and finally quit. I did so because the management was quite bad and the environment wasn’t that good either. It was also really expensive, so I thought that with the amount of money I was paying I might as well get to choose what kind of education and professionals I get my knowledge from. This way I could also focus much more on video games, as this program was mainly based on music. Hence, the reason behind this website and this blog.
Since I need a plan for the following years to be able to focus on getting a job or some gigs in Video Game Sound Design, in this post I’m going to go through the skills required in what would be “my dream job” (or the job I’m aspiring for) so I can work on them in the long term. This applies to every area in life and especially any job one is aiming for.
Searching for Video Game Sound Design Job Offers
What I did to know the requirements to become a Video Game Sound Designer, it’s to see what they currently ask for in job offers of big game companies and check the skills and requirements they are demanding. This is as easy as typing “Video Game Sound Design Jobs” on Google.
Depending on the time you check, you can find quite a few offers (mostly in the US). When I checked, I found a few to get an idea of what is asked for.
As you can see in the screenshot, for a Sound Designer position at Sledgehammer Games they asked for 3-5 years of experience in Video Games, to have shipped at least one major title, experience with major DAWs… amongst many others.
So after looking at different job offers, I made a list of the skills they asked for and decided to build a page on this website called “Progress“. I will be updating this page as new skills are demanded in the market and I create new assets and improve my skills.
There are many skills to work on and it’s difficult not to feel a bit anxious seeing all the things one needs to learn. So it’s important to be patient over everything. I’m writing this post as of 9/11/2020, so I will probably need at least a couple of years to gain all the knowledge and experience to be able to (if so) work on a game. And it will most likely be for free. But I think there’s no price or ‘too big of an investment’ to be paid for your passion.
Extra: Game Sound Con’s post on Getting Hired as a Game Sound Designer
He also talks about all the skills needed and the frequency they are asked for in the job listings, so the post is a huge time saver.
I 100% recommend Brian Schmidt’s post if you’re looking to create a self-teaching education plan to become a Video Game Sound Designer like I do.
That’s all for today! Don’t forget to leave a comment if this was useful for you in any way.